All changes can be seen here:
CES_TintMeter puts a real handheld window tint meter in your officers' hands. Walk up to a vehicle, raise the meter, press ON, and the LCD tells you exactly what you're looking at: which window you scanned, its light-transmission percentage, and a clear PASS or flashing FAIL against your server's legal limit.
It's fully standalone. No ESX, no QBCore, no database. Drop it in, ensure it's set up, and it works.
Stand at the front of a car to read the windshield and front windows, or walk to the back to check the rear glass, each with its own legal limit. Your officers hold the meter in hand for the whole scan, so everyone around them sees it, not just the person using it.
Want tint enforcement to mean something? Custom per-vehicle tints let staff or mechanics give any car an exact percentage with /settint, and every player's meter reads it. Tints can be remembered by plate across restarts without a database, and a SetCustomTint export lets your tint shop do it automatically.
Built for roleplay servers that want more than a number on a screen:
- PASS / FAIL with separate front and rear legal limits
- Front vs. rear window readings based on where you stand
- Police-only option via ACE permissions, or open to everyone
- Handheld prop and animation while scanning
- Custom per-vehicle tints, saved by plate
- Works on police, emergency, and occupied vehicles
- Exports and events for ticket, MDT, and tint-shop scripts
- Command plus a rebindable keybind
- Everything configurable in one config.lua
Full setup guide and config reference: docs.crazyeyesstudio.com
Need help? Join our Discord: DISCORD

