CES County Services brings five AI county units to your server, and every one of them is there for your players. A player calls for help, a real unit spawns down the road, drives in, the crew gets out and does the job, then drives off. No teleporting vehicles, no instant fixes, just the county showing up when nobody's on duty.
Tow Service: Broken down, stuck or wrecked? A flatbed rolls up, the driver walks to your car, hooks it up and loads it onto the bed. Ride along in the cab to the nearest depot, or let it go and follow the waypoint to pick it up. Optional repair on delivery, or switch it to impound mode.
Ambulance: Hurt but still standing? Paramedics treat you on scene with a medbag and a progress bar, heal you up, and offer a ride to the nearest hospital. Works alongside CES AI Medic, or can revive downed players on its own.
Coroner: Dead is dead, but it doesn't have to be boring. The coroner examines your body with the real cause of death shown above them, bags you, and the camera follows the van away before you respawn at the county morgue.
Animal Control: A park ranger arrives, tranquilizes any live animals, and removes live and dead animals around you one by one. Pets and animals owned by other scripts are never touched.
Prisoner Transport: Officers can send a cuffed player to jail without leaving the scene. A corrections van picks them up, locks them in the back and books them into Bolingbroke. Works with the QBCore police job, your own jail script, or the simple built-in jail.
Everything is reachable from one County Services dispatch menu (/county or F7) with live status, cooldown timers, fees, and a cancel button, or players can use direct commands like /calltow and /callcoroner.
Fully standalone, with optional QBCore support (fees, on-duty job lockouts, revive, heal, and jail events)
Server-authoritative: the server checks cooldowns, permissions, and fees, times all on-scene work, and applies every result, so clients can't cheat it
Units spawn on real roads and drive in, with stuck recovery so a call always finishes
AI steps aside automatically when real players are on duty for that job
Per-player, per-service cooldowns and full cleanup if a player disconnects
Every service, model, fee, location and message is in one readable config.lua
Integration event for tow deliveries (pairs with CES TowCAD)
Requires OneSync. The Coroner needs a death system that keeps players down (vMenu's default auto-respawn will respawn players first). Encrypted with Cfx Asset Escrow; config.lua stays fully editable.
Need help? Full documentation at docs.crazyeyesstudio.com and support on our Discord.


